Learning Capacity in Simulated Virtual Neurological Procedures

M. Mancosu, S. Czanner, M. Punter
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引用次数: 1

Abstract

In recent years, the use of Virtual Reality (VR) has skyrocketed in many fields. From videogames to education, the popularity of this technology is well known also thanks to its affordability and the growing number of available content. An immersive approach and the correct use of gamification have been proven to be valuable tools for learning in different fields. There are many examples of the adoption of VR application also in the healthcare setting not only for learning purposes but also for patients’ rehabilitation. This paper is intended to list some existing works and then present our project for an immersive serious game with the aim of enhancing the training of healthcare workers for the assessment of stroke patients.
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模拟虚拟神经系统程序的学习能力
近年来,虚拟现实(VR)在许多领域的应用迅速发展。从电子游戏到教育,这项技术的普及也是众所周知的,这也要归功于它的可负担性和可用内容的数量不断增加。沉浸式学习方法和游戏化的正确使用已被证明是在不同领域学习的宝贵工具。在医疗环境中采用VR应用的例子有很多,不仅用于学习目的,还用于患者的康复。本文旨在列出一些现有的作品,然后提出我们的项目,一个沉浸式严肃游戏的目的是加强医护人员的培训,以评估中风患者。
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