Dynamic 3D-Sketching

G. Schubert, Violin Yanev Gudrun Klinker Marcus Tönnis, F. Petzold
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引用次数: 1

Abstract

Sketching by hand is without doubt – alongside building models – the most common tool that architects employ when designing. A disadvantage of the sketch is, even if it is a perspective drawing, that it is a purely two-dimensional planar representation of a three-dimensional product: the three-dimensional impression that the sketch communicates is a product of the viewer’s imagination. Digital modelling tools on the other hand support the creation of three-dimensional content but fall short in their ease of handling: their complexity and potentially unintuitive operation hinder rather than support the design process. Taking this discrepancy as a starting point, the presented system details the development and prototypical implementation of a dynamic 3D-sketching tool. The underlying core idea is to create a seamless connection between a perspective hand-sketch and the corresponding digital 3D-model in order to benefit from the advantages of hand sketching as a design tool and computer maintained 3D models. The system allows the designer to work as usual, visualizing his or her thoughts using perspective sketches. The user sketches on a touchscreen surface. The 2D drawing is automatically interpreted and converted into a system of 3D lines, surfaces and volumes in real-time.
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动态3 d-sketching
毫无疑问,手绘草图和建筑模型一样,是建筑师在设计时最常用的工具。素描的一个缺点是,即使它是透视画,它也是一个三维产品的纯二维平面表现:素描传达的三维印象是观者想象力的产物。另一方面,数字建模工具支持创建三维内容,但在易于操作方面存在不足:它们的复杂性和潜在的不直观操作阻碍而不是支持设计过程。以这种差异为出发点,本系统详细介绍了动态3d绘图工具的开发和原型实现。潜在的核心思想是在透视手绘草图和相应的数字3D模型之间建立无缝连接,以便从手绘草图作为设计工具和计算机维护的3D模型的优势中受益。该系统允许设计师像往常一样工作,使用透视草图将他或她的想法可视化。用户在触屏表面上绘制草图。2D绘图被自动解释并实时转换为3D线、面和体的系统。
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