G. Schubert, Violin Yanev Gudrun Klinker Marcus Tönnis, F. Petzold
{"title":"Dynamic 3D-Sketching","authors":"G. Schubert, Violin Yanev Gudrun Klinker Marcus Tönnis, F. Petzold","doi":"10.52842/conf.caadria.2014.107","DOIUrl":null,"url":null,"abstract":"Sketching by hand is without doubt – alongside building models – the most common tool that architects employ when designing. A disadvantage of the sketch is, even if it is a perspective drawing, that it is a purely two-dimensional planar representation of a three-dimensional product: the three-dimensional impression that the sketch communicates is a product of the viewer’s imagination. Digital modelling tools on the other hand support the creation of three-dimensional content but fall short in their ease of handling: their complexity and potentially unintuitive operation hinder rather than support the design process. Taking this discrepancy as a starting point, the presented system details the development and prototypical implementation of a dynamic 3D-sketching tool. The underlying core idea is to create a seamless connection between a perspective hand-sketch and the corresponding digital 3D-model in order to benefit from the advantages of hand sketching as a design tool and computer maintained 3D models. The system allows the designer to work as usual, visualizing his or her thoughts using perspective sketches. The user sketches on a touchscreen surface. The 2D drawing is automatically interpreted and converted into a system of 3D lines, surfaces and volumes in real-time.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CAADRIA proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52842/conf.caadria.2014.107","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Sketching by hand is without doubt – alongside building models – the most common tool that architects employ when designing. A disadvantage of the sketch is, even if it is a perspective drawing, that it is a purely two-dimensional planar representation of a three-dimensional product: the three-dimensional impression that the sketch communicates is a product of the viewer’s imagination. Digital modelling tools on the other hand support the creation of three-dimensional content but fall short in their ease of handling: their complexity and potentially unintuitive operation hinder rather than support the design process. Taking this discrepancy as a starting point, the presented system details the development and prototypical implementation of a dynamic 3D-sketching tool. The underlying core idea is to create a seamless connection between a perspective hand-sketch and the corresponding digital 3D-model in order to benefit from the advantages of hand sketching as a design tool and computer maintained 3D models. The system allows the designer to work as usual, visualizing his or her thoughts using perspective sketches. The user sketches on a touchscreen surface. The 2D drawing is automatically interpreted and converted into a system of 3D lines, surfaces and volumes in real-time.