A Survey on Gamification Elements in Mobile Language-Learning Applications

T. Govender, J. Arnedo-Moreno
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引用次数: 7

Abstract

Gamification elements in language education have been trending recently. Language education software has evolved into mobile self-directed language-learning applications (SDLLAs). Although there has been research into the approaches and benefits of these apps as a whole, there has not been much investigation into which gameful approaches these apps are using. In this paper, relevant SDLLAs are analysed to extract information about their frequently used gamification elements. These elements are then compared to approaches used in other educational settings. The research method involved seeking out SDLLAs that are highly rated and have been downloaded numerous times, analysing the gameful design components and then comparing the data to other studies. The results of this paper deepen the understanding of language education development concerning gamification.
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移动语言学习应用中的游戏化元素研究
近年来,语言教育中的游戏化元素成为一种趋势。语言教育软件已经发展成为移动自主语言学习应用程序(SDLLAs)。尽管已经有人对这些应用的方法和益处进行了研究,但对于这些应用使用了哪些游戏化方法却鲜有研究。本文对相关的sdla进行分析,提取其常用的游戏化元素信息。然后将这些要素与其他教育环境中使用的方法进行比较。我们的研究方法包括寻找评分较高且下载次数众多的sdla,分析游戏设计元素,然后将数据与其他研究进行比较。本文的研究结果加深了对游戏化语境下语言教育发展的理解。
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