An Approach for Sensory Effects Dispersion Simulation with Computational Fluid Dynamics

Renato O. Rodrigues, José Ricardo da Silva, Diego N. Brandão, J. Santos
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Abstract

The inclusion of sensory effects in multimedia applications has the potential to increase the Quality of Experience (QoE) and improve users immersion. However, authoring such applications presents challenges arising from the need to control the rendering of sensory effects in the physical environment along with the presentation of their counterpart in the multimedia application and the constantly changing sensory effects state according to user interaction. Computational Fluid Dynamics (CFD) techniques can be used to simulate the sensory effects in a virtual environment and use the generated data to automatically control actuators. In this work, we propose an architecture to simulate wind sensory effects in an interactive real-time application and validate it using a CFD method. Data from simulation is then used to infer propagation delay and the wind temperature at the user position.
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一种基于计算流体力学的感觉效应色散模拟方法
在多媒体应用程序中加入感官效果有可能提高体验质量(QoE)并改善用户沉浸感。然而,编写这样的应用程序提出了挑战,因为需要控制物理环境中感官效果的呈现,以及在多媒体应用程序中对应的呈现,以及根据用户交互不断变化的感官效果状态。计算流体动力学(CFD)技术可用于模拟虚拟环境中的感官效果,并利用生成的数据自动控制执行器。在这项工作中,我们提出了一个架构来模拟风的感官效应在一个交互式的实时应用程序,并使用CFD方法验证它。然后使用模拟数据推断传播延迟和用户位置的风温。
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