Computer-Aided Imagery in Sport and Exercise: A Case Study of Indoor Wall Climbing

Kourosh Naderi, Jari Takatalo, J. Lipsanen, Perttu Hämäläinen
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引用次数: 4

Abstract

Movement artificial intelligence of simulated humanoid characters has been advancing rapidly through joint efforts of the computer animation, robotics, and machine learning communitites. However, practical real-life applications are still rare. We propose applying the technology to mental practice in sports, which we denote as computer-aided imagery (CAI). Imagery, i.e., rehearsing the task in one's mind, is a difficult cognitive skill that requires accurate mental simulation; we present a novel interactive computational sport simulation for exploring and planning movements and strategies. We utilize a fully physically-based avatar with motion optimization that is not limited by a movement dataset, and customize the avatar with computer vision measurements of user's body. We evaluate the approach with 20 users in preparing for real-life wall climbing. Our results indicate that the approach is promising and can affect body awareness and feelings of competence. However, more research is needed to achieve accurate enough simulation for both gross-motor body movements and fine-motor control of the myriad ways in which climbers can grasp climbing holds or shapes.
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运动与锻炼中的计算机辅助图像:以室内攀岩为例
在计算机动画、机器人技术和机器学习领域的共同努力下,模拟人形人物的运动人工智能正在迅速发展。然而,在现实生活中的实际应用仍然很少。我们建议将该技术应用于体育运动中的心理练习,我们称之为计算机辅助图像(CAI)。想象,即在脑海中预演任务,是一项困难的认知技能,需要精确的心理模拟;我们提出了一种新的交互式计算运动模拟,用于探索和规划运动和策略。我们利用一个完全基于物理的、不受运动数据集限制的运动优化头像,并使用用户身体的计算机视觉测量来定制头像。我们用20个用户来评估这种方法,为现实生活中的攀岩做准备。我们的研究结果表明,这种方法是有前途的,可以影响身体意识和能力感。然而,需要更多的研究来实现足够精确的模拟大运动的身体运动和精细运动控制的无数方式,登山者可以抓住攀爬点或形状。
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