MAPPING THE UTILIZATION OF AUGMENTED REALITY MEDIA IN VOCATIONAL EDUCATION IN DIY USING K-MEANS

Galeh Nur Indriatno Putra Pratama, M. Triyono, N. Hasanah, Muhamad A. Ramadhan
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引用次数: 1

Abstract

The purpose of this study is to reveal group data on the use of augmented reality media in teaching and learning activities so that it is easier to improve student learning outcomes. Augmented reality media was chosen based on the complexity of the scope of teaching materials consisting of thinking skills and limited practice during the implementation of distance learning. The approach for grouping the use of augmented reality media is through the K-Means algorithm with R software. The sample of this study was 136 students of Building Information and Modeling Design skills competency from 5 State Vocational High Schools spread across districts and cities, DIY Province. The review aspect used as the basis for grouping is the need for alternative media in augmented reality, ease of use, supporting facilities, and speed of understanding the material. The grouping results explain that as many as 80 students can master the material well through augmented reality media, and it is appropriate to use it during distance learning. In comparison, the remaining 56 students still find it difficult. Through the results of this grouping, it can be used to combine other media for students who still find it difficult when participating in distance learning
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运用k-means映射增强现实媒体在职业教育中diy的应用
本研究的目的是揭示在教学和学习活动中使用增强现实媒体的群体数据,以便更容易提高学生的学习成果。增强现实媒体的选择是基于教材范围的复杂性,包括思维技能和远程学习实施过程中有限的实践。分组使用增强现实媒体的方法是通过K-Means算法与R软件。本研究的样本为136名建筑信息与建模设计技能胜任力专业的学生,他们来自5所国家职业高中,分布在DIY省、区、市。作为分组基础的复习方面是增强现实中对替代媒体的需求、易用性、支持设施和理解材料的速度。分组结果说明,多达80名学生可以通过增强现实媒体很好地掌握材料,并且适合在远程学习中使用。相比之下,剩下的56名学生仍然觉得很难。通过这个分组的结果,它可以用来结合其他媒体的学生在参与远程学习时仍然感到困难
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