Separating degrees of freedom for object manipulation in VR

Filipe Relvas, Daniel Mendes, Alfredo Ferreira, Joaquim Jorge
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引用次数: 1

Abstract

Manipulating objects is an essential aspect in virtual environments. Nonetheless, object positioning in immersive virtual environments relying in direct and natural approaches is still difficult. Previous research concluded that degrees-of-freedom separation in mouse and touch interfaces led to positive results. In this document we present a user evaluation to assess if explicit separation of degrees-of-freedom also benefits mid-air manipulation tasks. We implemented a virtual widget based technique that allows users to control a single DOF, and compared it against a direct approach and the PRISM technique, which adjusts the ratio between the hand and object movement. The results of our assessment suggest that full DOF separation benefits precision in spatial manipulations, at the expense of additional time for complex tasks. From these results we proposed a new technique that combines different aspects from the three techniques compared in our assessment.
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在VR中分离物体操作的自由度
操纵对象是虚拟环境中的一个重要方面。然而,在沉浸式虚拟环境中,依靠直接和自然的方法来定位物体仍然很困难。先前的研究得出结论,鼠标和触摸界面的自由度分离会产生积极的结果。在本文中,我们提出了一个用户评估,以评估明确的自由度分离是否也有利于空中操纵任务。我们实现了一种基于虚拟小部件的技术,允许用户控制单个DOF,并将其与直接方法和PRISM技术进行了比较,PRISM技术可以调整手和物体运动之间的比例。我们的评估结果表明,全自由度分离有利于空间操作的精度,以牺牲复杂任务的额外时间为代价。根据这些结果,我们提出了一种新的技术,结合了我们评估中比较的三种技术的不同方面。
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