Urban Games to Design the Augmented City

V. D. Luca, M. Bertolo
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引用次数: 8

Abstract

Seen through the eyes of games, urban environments can appear as museums, storytelling venues, or intense multi-user experiences that could attract people away from their living rooms into the city. Engaging physical, social, and emotional levels, urban games emerge today as powerful resources, able to lead to a playful reading of the augmented city we live in. Observing recent play practices such as hybrid treasure hunts and geo-location games, several “patterns” can be noticed and recognized as new models for negotiating the density of urban landscapes in a physically and digitally mixed reality. Discovering and wandering across cities are dynamic patterns that invite the research and design community to consider the importance of retrieving the human ludic attitude to explore spaces; these can be recognized in “Rhabdomancy” and “Flânerie”, two interesting methods to design the augmented city. They perpetuate a constantly renewed playful relationship between places and human activities, offering to players - as modern citizens - an opportunity for actively participating in contemporary city-life.
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城市游戏如何设计增强城市
从游戏的角度来看,城市环境可以呈现为博物馆、讲故事的场所或强烈的多用户体验,可以吸引人们离开客厅进入城市。城市游戏具有身体、社交和情感层面的吸引力,如今已成为一种强大的资源,能够引导我们对所生活的城市进行有趣的解读。观察最近的游戏实践,如混合寻宝游戏和地理定位游戏,我们可以注意到一些“模式”,并将其视为在物理和数字混合现实中协商城市景观密度的新模式。在城市中发现和漫步是一种动态模式,它邀请研究和设计界考虑重新找回人类的幽默态度来探索空间的重要性;这些都可以在“Rhabdomancy”和“flalnerie”中看到,这是两种有趣的设计增强城市的方法。它们延续了场所和人类活动之间不断更新的有趣关系,为作为现代公民的玩家提供了积极参与当代城市生活的机会。
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