Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views

Jonas Blattgerste, Patrick Renner, Thies Pfeiffer
{"title":"Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views","authors":"Jonas Blattgerste, Patrick Renner, Thies Pfeiffer","doi":"10.1145/3206343.3206349","DOIUrl":null,"url":null,"abstract":"The current best practice for hands-free selection using Virtual and Augmented Reality (VR/AR) head-mounted displays is to use head-gaze for aiming and dwell-time or clicking for triggering the selection. There is an observable trend for new VR and AR devices to come with integrated eye-tracking units to improve rendering, to provide means for attention analysis or for social interactions. Eye-gaze has been successfully used for human-computer interaction in other domains, primarily on desktop computers. In VR/AR systems, aiming via eye-gaze could be significantly faster and less exhausting than via head-gaze. To evaluate benefits of eye-gaze-based interaction methods in VR and AR, we compared aiming via head-gaze and aiming via eye-gaze. We show that eye-gaze outperforms head-gaze in terms of speed, task load, required head movement and user preference. We furthermore show that the advantages of eye-gaze further increase with larger FOV sizes.","PeriodicalId":446217,"journal":{"name":"Proceedings of the Workshop on Communication by Gaze Interaction","volume":"C-18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"109","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Workshop on Communication by Gaze Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3206343.3206349","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 109

Abstract

The current best practice for hands-free selection using Virtual and Augmented Reality (VR/AR) head-mounted displays is to use head-gaze for aiming and dwell-time or clicking for triggering the selection. There is an observable trend for new VR and AR devices to come with integrated eye-tracking units to improve rendering, to provide means for attention analysis or for social interactions. Eye-gaze has been successfully used for human-computer interaction in other domains, primarily on desktop computers. In VR/AR systems, aiming via eye-gaze could be significantly faster and less exhausting than via head-gaze. To evaluate benefits of eye-gaze-based interaction methods in VR and AR, we compared aiming via head-gaze and aiming via eye-gaze. We show that eye-gaze outperforms head-gaze in terms of speed, task load, required head movement and user preference. We furthermore show that the advantages of eye-gaze further increase with larger FOV sizes.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在不同视场的虚拟和增强现实中,眼睛注视优于头部注视
目前使用虚拟和增强现实(VR/AR)头戴式显示器进行免提选择的最佳做法是使用头部凝视来瞄准和停留时间,或者点击来触发选择。新的VR和AR设备有一个可观察到的趋势,即集成了眼球追踪单元,以改善渲染,提供注意力分析或社交互动的手段。眼睛注视已经成功地用于其他领域的人机交互,主要是在台式计算机上。在VR/AR系统中,通过眼睛瞄准比通过头部瞄准要快得多,也不那么费力。为了评估基于眼睛凝视的交互方法在VR和AR中的益处,我们比较了通过头部凝视瞄准和通过眼睛凝视瞄准。我们发现,在速度、任务负荷、所需的头部运动和用户偏好方面,眼睛凝视优于头部凝视。我们进一步表明,眼睛注视的优势随着视场尺寸的增大而进一步增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Context switching eye typing using dynamic expanding targets A Fitts' law evaluation of gaze input on large displays compared to touch and mouse inputs A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display Playing music with the eyes through an isomorphic interface Eye movements and viewer's impressions in response to HMD-evoked head movements
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1