A Dataset of Head and Eye Movements for 360 Degree Images

Yashas Rai, Jesús Gutiérrez, P. Callet
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引用次数: 170

Abstract

Understanding how observers watch visual stimuli like Images and Videos has helped the multimedia encoding, transmission, quality assessment and rendering communities immensely, to learn the regions important to an observer and provide to him/her an optimum quality of experience. The problem is even more paramount in case of 360 degree stimuli considering that most/a part of the content might not be seen by the observers at all, while other regions maybe extraordinarily important. Attention studies in this area has however been missing, mainly due to the lack of a dataset and guidelines to evaluate and compare visual attention/saliency in such scenarios. In this work, we present a dataset of sixty different 360 degree images, each watched by at-least 40 observers. Additionally, we also provide guidelines and tools to the community regarding the procedure to evaluate and compare saliency in omni-directional images. Some basic image/ observer agnostic viewing characteristics, like variation of exploration strategies with time and expertise, and also the effect of eye-movement within the view-port are explored. The dataset and tools are made available for free use by the community and is expected to promote Reproducible Research for all future work on computational modeling of attention in 360 scenarios.
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360度图像的头部和眼睛运动数据集
了解观察者如何观看图像和视频等视觉刺激,极大地帮助了多媒体编码、传输、质量评估和渲染社区,以了解对观察者重要的区域,并为他/她提供最佳质量的体验。在360度刺激的情况下,考虑到大多数/部分内容可能根本无法被观察者看到,而其他区域可能非常重要,这个问题甚至更为重要。然而,这一领域的注意力研究一直缺失,主要是因为缺乏数据集和指南来评估和比较这种情况下的视觉注意力/显著性。在这项工作中,我们展示了60个不同的360度图像的数据集,每个图像至少由40个观察者观看。此外,我们还为社区提供有关评估和比较全向图像显着性的过程的指南和工具。探讨了一些基本的图像/观察者不可知的观看特征,如探索策略随时间和专业知识的变化,以及视口内眼球运动的影响。数据集和工具可供社区免费使用,并有望促进所有未来360场景下注意力计算建模工作的可重复性研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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