An algorithm for deciding similarities of 3-D objects

Shinji Mukai, S. Furukawa, M. Kuroda
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引用次数: 15

Abstract

A new algorithm for deciding the similarity of polyhedral objects is presented. The method consists of the following five sub-procedures.A polyhedron is decomposed into only convex components and represented as a hierarchical tree structure with those convex components, which has already been developed by the authors.From the tree structure, a new data structure called two layer structure, which consists of convex components separated into two layers, i.e., the first layer includes only positive convex components to be added and the second layer represents negative convex components to be subtracted from positive ones, is constructed.The two layer structure of an object is compared with that of another object.Each component of an object is compared with the corresponding convex component of the other object.Similarity of those two polyhedral objects is decided. In addition, similar and dissimilar parts can be recognized, even if two objects are totally not similar..The algorithm is implemented in C language and numerical similarities are calculated for various concave polyhedrons, and the correlation coefficient between numerical similarities and our feeling is calculated. The result is over 0.8. This means that the numerical similarities closely match our expectation.
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一种确定三维物体相似度的算法
提出了一种确定多面体物体相似度的新算法。该方法由以下五个子过程组成。将多面体分解为仅凸分量,并用凸分量表示为层次树结构,这种方法已被作者提出。从树形结构中,构造了一种新的数据结构,称为两层结构,该结构由凸分量分成两层组成,即第一层只包含要添加的正凸分量,第二层表示要从正凸分量中减去负凸分量。将一个对象的两层结构与另一个对象的两层结构进行比较。对象的每个组件与另一个对象的相应凸组件进行比较。确定两个多面体物体的相似度。该算法用C语言实现,计算了各种凹多面体的数值相似度,并计算了数值相似度与我们的感觉之间的相关系数。结果是超过0.8。这意味着数值上的相似度与我们的期望非常吻合。
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