The Effects of Neuroland Digital Cognitive Game On Children's Cognitive Skills

Saynaz Maveddat, Elham Kabiri, Hadiseh Farhandi
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Abstract

The present study was conducted to investigate the effectiveness of cognitive mobile games on strengthening children's cognitive skills. For this purpose, the Neurland cognitive mobile game has been used. Neuroland is a cognitive game to enhance cognitive skills such as memory, attention, and math and reading skills, written for children ages 4 to 8. In this study, a quasi-experimental model with a control and experimental group was used. The statistical population of this study was 40 7 -year-old girls who were randomly divided into experimental and control groups. The experimental group used N euroland for 3 months (4 days a week for 45 minutes each time). The control group also used a non-cognitive mobile game during this period that did not enhance a particular skill. The data obtained from the two stages of pre-test and post-test were analyzed using the statistical methods of analysis and test independent paired t-method Finally, the results showed that Paired t-test statistical analysis all statistics have significant changes after the intervention. In general, the intervention has a significant effect on the amount of statistics and the significance of the statistics indicates this effect.
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Neuroland数字认知游戏对儿童认知技能的影响
本研究旨在探讨认知手机游戏对儿童认知技能的强化效果。为此,我们使用了认知手机游戏《Neurland》。Neuroland是一款提高记忆力、注意力、数学和阅读能力等认知技能的认知游戏,专为4至8岁的儿童编写。本研究采用准实验模型,分为对照组和实验组。本研究的统计人群为40名7岁的女孩,随机分为实验组和对照组。试验组连续用药3个月(每周4天,每次45分钟)。在此期间,对照组也使用了一款没有提高特定技能的非认知手机游戏。对前测和后测两个阶段获得的数据分别采用分析和检验独立配对t法的统计方法进行分析,最终结果显示,配对t检验统计分析结果表明,干预后所有统计量均有显著变化。一般来说,干预对统计量有显著影响,统计量的显著性表明了这种影响。
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