Incorporation of Serious Games into Higher Education: A Survey

M. Dorrigiv
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引用次数: 1

Abstract

Digital simulation settings have been used for many years in higher education, and gamification has just lately been popular. Nonetheless, new technology has opened up new avenues for developing experiential learning through games, including edutainment, and more serious games. Therefore, the use of digital technology in education has revolutionized learning approaches and experiences in recent years. Serious games are one of several of these technologies. Nevertheless, creating and adopting these technologies is a difficult task with limited tools easily available. The purpose of this paper is to review the methods for enhancing the incorporation of these new technologies. Furthermore, the significance of serious games in the Top Tools for Learning List will be investigated. The results show that there will be a bright future in the use of serious games in higher education.
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严肃游戏融入高等教育的调查
数字模拟设置已经在高等教育中使用多年,而游戏化最近才流行起来。尽管如此,新技术为通过游戏开发体验式学习开辟了新途径,包括寓教于乐和更严肃的游戏。因此,近年来,在教育中使用数字技术已经彻底改变了学习方法和经验。严肃游戏就是这些技术中的一种。然而,由于可用的工具有限,创建和采用这些技术是一项艰巨的任务。本文的目的是回顾加强这些新技术的结合的方法。此外,严肃游戏在顶级学习工具列表中的重要性将被调查。结果表明,严肃游戏在高等教育中的应用具有广阔的前景。
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