Intensifying Stress Perception Using Visual Effects in VR Games

Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
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引用次数: 2

Abstract

Visual effects are used in commercial video games to enhance the players’ perception without being investigated in terms of their actual impact on the players. In our work, we implemented five visual effects, namely vignetting, image noise, chromatic aberration, color grading, and blur and investigated their impact on the players’ perceived stress, presence, and simulator sickness. A user study (N = 6), conducted with a virtual reality (VR) head-mounted display (HMD), shows that these visual effects can intensify the players’ stress perception without negatively effecting perceived presence and without increasing simulator sickness.
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在VR游戏中使用视觉效果增强压力感知
在商业电子游戏中使用视觉效果是为了增强玩家的感知,而无需调查其对玩家的实际影响。在我们的工作中,我们执行了五种视觉效果,即渐晕、图像噪声、色差、色彩分级和模糊,并调查了它们对玩家感知压力、存在感和模拟器眩晕的影响。一项使用虚拟现实(VR)头戴式显示器(HMD)进行的用户研究(N = 6)表明,这些视觉效果可以增强玩家的压力感知,而不会对感知存在产生负面影响,也不会增加模拟器病。
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