Virtual Immersion: Simulating Immersive Experiences in VR

Volker Kuchelmeister
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引用次数: 2

Abstract

This is an investigation in how VR can simulate experiences designed for large scale immersive environments. Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. These systems include amongst others 360 degree cylindrical projection environments [3], curved screens, hemispherical projection systems [1] and multi-perspective installations [2]. In comparison to traditional screen based media, immersive environments provide a unique delivery platform for ultra-high resolution digital content at a real-world scale and for multiple simultaneous viewers. This makes them the ideal stage for impactful experiences in public museums, festivals and exhibitions. Applications and experiences created for a specific platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. This project offers a prototypical implementation of a large scale virtual exhibition incorporating various immersive environments and applications situated within a fictional 3D scene (Figure 1). The focus is on simulation and conservation of existing applications and to create test bed for future projects.
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虚拟沉浸:在VR中模拟沉浸式体验
这是一项关于VR如何模拟大规模沉浸式环境体验的研究。沉浸式显示和交互环境和系统已经在模拟、可视化、娱乐、艺术和博物馆环境中使用了很长时间,直到VR在几年前才重新兴起。这些系统包括360度圆柱形投影环境[3]、曲面屏幕、半球形投影系统[1]和多角度装置[2]。与传统的基于屏幕的媒体相比,沉浸式环境为真实世界规模的超高分辨率数字内容提供了一个独特的交付平台,可以同时为多个观众提供服务。这使它们成为公共博物馆、节日和展览中有影响力的体验的理想舞台。为特定平台创建的应用程序和体验依赖于它们最初设计的复杂且昂贵的技术基础设施。描述和视频文档只能说明沉浸式体验。具体的方面,情感投入和维度延伸,沉浸感的核心,在翻译中大多丢失。该项目提供了一个大型虚拟展览的原型实现,其中包括位于虚拟3D场景中的各种沉浸式环境和应用程序(图1)。重点是模拟和保存现有应用程序,并为未来的项目创建测试平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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