Rendering-trajectory-based hole filling in free view generation

Ting-Lan Lin, Uday Singh Thakur, Rayhong Syu
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Abstract

High quality view generation and interpolation is a crucial problem for the success of 3D video systems. It is known that interpolation artifacts especially occur along object boundaries where depth values fluctuate. We therefore present a novel view interpolation algorithm that introduces specific processing without producing any geometric distortion. The paper also describes the method to solve the problem of wrongly exposed pixels in depth image based rendering (DIBR) which degrade the quality of intermediate view.
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自由视图生成中基于渲染轨迹的孔洞填充
高质量的视图生成和插值是3D视频系统成功的关键问题。众所周知,在深度值波动的物体边界处,插值伪影特别容易出现。因此,我们提出了一种新的视图插值算法,该算法引入了特定的处理,而不会产生任何几何畸变。本文还介绍了解决基于深度图像绘制(DIBR)中像素曝光错误导致中间视图质量下降的问题的方法。
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