Real-Time 3D Rendering Based on Multiple Cameras and Point Cloud

Wei-chun Chang, Wen-Chih Chang
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引用次数: 6

Abstract

3D model construction technic is very popular in recent decades. The movie "Avatar" is a milestone of this research, the surrounding, characters and alien creatures in Avatar are so lifelike that viewers would be impressed and shocked by the impact of virtual reality. The video game World of War craft and Diablo are another successful instance about 3D model. Kinect is a 3D sensor produced by Microsoft, and is widely used in many research fields, such as Computer Vision, Computer Graphics-Ketc. With Kinect, the task of efficiently acquiring 3D data would be possible. In other words, the distances between all the positions in Kinect vision and Kinect can be captured and reliable. According to these data, Kinect is able to divide the image into foreground (human) and background quickly and easily draw the geography of human. So this paper would integrate the traditional model building technic and much research about Kinect, and then propose a real-time 3D point cloud displaying method by multiple Kinect.
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基于多摄像机和点云的实时三维渲染
近几十年来,三维模型构建技术非常流行。电影《阿凡达》是这一研究的里程碑,《阿凡达》中的环境、人物和外星生物都是如此逼真,让观众对虚拟现实的影响印象深刻和震惊。电子游戏《魔兽世界》和《暗黑破坏神》也是3D模型的成功案例。Kinect是微软公司生产的3D传感器,广泛应用于计算机视觉、计算机图形学- ketc等诸多研究领域。有了Kinect,有效获取3D数据的任务将成为可能。换句话说,Kinect视觉和Kinect中所有位置之间的距离可以被捕获并且可靠。根据这些数据,Kinect能够快速将图像划分为前景(人)和背景,并轻松绘制人的地理位置。因此,本文将传统的模型构建技术与Kinect相关研究相结合,提出一种多Kinect实时三维点云显示方法。
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