MML: a language for modeling interactive multimedia applications

Andreas Pleuß
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引用次数: 19

Abstract

The development of highly interactive multimedia applications is still a challenging and complex task. In addition to the application logic multimedia applications typically provide a sophisticated user interface with integrated media objects. As a consequence, the development process involves different experts for software design, user interface design, and media design. There is still a lack of concepts for a structured development process to integrate these requirements. In this paper we introduce the Multimedia Modeling Language (MML), a visual modeling language supporting the design process in multimedia application development. It is part of a model-driven development approach for multimedia applications. The language is oriented on well-established software engineering concepts, in particular UML 2.0. It integrates the results of two different research lines: application-oriented multimedia modeling and model-based user interface development. In this paper we describe the concepts of the language and present the modeling process with MML. In particular we show how MML aims to integrate the different developer roles in multimedia application design.
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一种交互式多媒体应用程序的建模语言
高交互性多媒体应用程序的开发仍然是一项具有挑战性和复杂性的任务。除了应用程序逻辑之外,多媒体应用程序通常还提供具有集成媒体对象的复杂用户界面。因此,开发过程涉及不同的软件设计、用户界面设计和媒体设计专家。仍然缺乏结构化开发过程的概念来集成这些需求。本文介绍了多媒体建模语言(MML),一种支持多媒体应用程序开发设计过程的可视化建模语言。它是多媒体应用程序模型驱动开发方法的一部分。该语言是基于成熟的软件工程概念,特别是UML 2.0。它集成了两个不同研究方向的成果:面向应用的多媒体建模和基于模型的用户界面开发。在本文中,我们描述了语言的概念,并给出了用MML建模的过程。特别地,我们展示了MML是如何在多媒体应用程序设计中集成不同的开发人员角色的。
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