Polygon rendering on a stream architecture

John Douglas Owens, W. Dally, U. Kapasi, S. Rixner, P. Mattson, B. Mowery
{"title":"Polygon rendering on a stream architecture","authors":"John Douglas Owens, W. Dally, U. Kapasi, S. Rixner, P. Mattson, B. Mowery","doi":"10.1145/346876.346883","DOIUrl":null,"url":null,"abstract":"The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polgyon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycle-accurate simulation of Imagine to representative hardware and software renderers.","PeriodicalId":298241,"journal":{"name":"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"53","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/346876.346883","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 53

Abstract

The use of a programmable stream architecture in polygon rendering provides a powerful mechanism to address the high performance needs of today's complex scenes as well as the need for flexibility and programmability in the polygon rendering pipeline. We describe how a polygon rendering pipeline maps into data streams and kernels that operate on streams, and how this mapping is used to implement the polgyon rendering pipeline on Imagine, a programmable stream processor. We compare our results on a cycle-accurate simulation of Imagine to representative hardware and software renderers.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
流架构上的多边形渲染
在多边形渲染中使用可编程流架构提供了一种强大的机制来解决当今复杂场景的高性能需求,以及多边形渲染管道中灵活性和可编程性的需求。我们描述了多边形渲染管道如何映射到数据流和在流上操作的内核,以及如何使用这种映射在Imagine(一个可编程流处理器)上实现多边形渲染管道。我们将我们的结果与具有代表性的硬件和软件渲染器的循环精确模拟Imagine进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Tiled polygon traversal using half-plane edge functions Hybrid sort-first and sort-last parallel rendering with a cluster of PCs Towards interactive bump mapping with anisotropic shift-variant BRDFs The RACE II engine for real-time volume rendering Single-pass full-screen hardware accelerated antialiasing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1