Minimizing Latency for 5G Multimedia and V2X Applications using Mobile Edge Computing

R. Srinivasa, N. S. Naidu, S. Maheshwari, C. Bharathi, A. H. Hemanth Kumar
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引用次数: 10

Abstract

The densification of 5G deployments and Internet of Things (IoTs) are envisioned to generate data beyond the handling capacity of currently deployed networks. Moreover, the computations and storage on remote cloud servers which are typically situated far away from the end user bring in additional challenges of increased network latency and bottlenecked network bandwidths. Mobile Edge Computing (MEC) is an emerging technology that provides cloud and IT services including computation, networking and storage closer to the mobile subscribers. Therefore, the key architectural change in 5G is of integrating MECs with the the local cellular base stations which can lower latency and improve throughput. This paper explores the feasibility of co-locating MEC with the base station, and evaluate the performance of two sample use-cases of multimedia applications and Vehicle-to-Vehicle/Infrastructure (V2X) using the commercial OPNET simulator. The results thus obtained demonstrate the adoption feasibility in the use-cases presented.
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最小化使用移动边缘计算的5G多媒体和V2X应用的延迟
预计5G部署和物联网(iot)的密集化将产生超出当前部署网络处理能力的数据。此外,远程云服务器上的计算和存储通常位于远离最终用户的地方,带来了网络延迟增加和网络带宽瓶颈的额外挑战。移动边缘计算(MEC)是一种向移动用户提供计算、网络、存储等云计算和IT服务的新兴技术。因此,5G的关键架构变化是将mec与本地蜂窝基站集成,从而降低延迟并提高吞吐量。本文探讨了MEC与基站共存的可行性,并使用商用OPNET模拟器评估了多媒体应用和车对车/基础设施(V2X)两个示例用例的性能。由此获得的结果证明了在所提出的用例中采用的可行性。
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