An Interactive System for Modeling Fish Shapes

Masayuki Tamiya, Y. Dobashi
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Abstract

Recently, computer graphics is widely used in movies and games, etc., and modeling three-dimensional virtual objects is important for synthesizing realistic images. Since modeling realistic objects often requires special skills and takes long time, many methods have been developed to help the user generate models such as plants and buildings. However, little attention has been paid to the modeling of fish shapes because of the complexity of their shapes. We propose an interactive system for modeling a realistic fish shape from a single image. We also introduce a method called Direct Manipulation Blendshapes for improving the usability of our system.
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鱼类形状建模的交互式系统
近年来,计算机图形学在电影、游戏等领域得到了广泛的应用,三维虚拟物体的建模是合成逼真图像的重要手段。由于建模现实对象往往需要特殊的技能,需要很长时间,许多方法已经开发出来,以帮助用户生成模型,如植物和建筑物。然而,由于鱼类形状的复杂性,对其形状建模的关注很少。我们提出了一个交互式系统,用于从单个图像建模逼真的鱼形状。我们还引入了一种称为直接操纵混合形状的方法,以提高系统的可用性。
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