Cooperative design for 3D virtual scenes

Yuhua Luo, Ricardo Galli, M. Mascaró, Pere A. Palmer
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引用次数: 5

Abstract

The paper describes a cooperative design system for a 3D virtual scene. The objective of the system is to allow multiple users to design a 3D scene cooperatively via a communication network. The system is based on a distributed layered architecture. At the application layer, a 3D cooperative design tool is implemented. The basic cooperative design operations include reading and saving a 3D scene, selecting an object from the common 3D scene, modification of the objects by geometrical transformations, modification of the attributes of the global scene or an individual object, such as, object texture, material, illumination parameters, etc. A special protocol (SMI) has been designed and implemented for the communication with the peer cooperative design tool situated on peer hosts. The session control layer and group communication layer form the cooperative support platform for the system. The session control layer is responsible for the tasks required by a cooperative working session such as service multiplexing, data consistency control, member admission etc. The group communication layer provides the point to point or point to multipoint communication. The experimental system is currently implemented on Silicon Graphics hardware platform with a 100 MB/s internal network. Open Inventor has been used for the 3D design tool. The data format is fully VRML compatible.
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三维虚拟场景协同设计
介绍了一种三维虚拟场景协同设计系统。该系统的目标是允许多个用户通过通信网络协同设计3D场景。该系统基于分布式分层架构。在应用层,实现了三维协同设计工具。基本的协同设计操作包括读取和保存一个三维场景,从共同的三维场景中选择一个物体,通过几何变换对物体进行修改,修改全局场景或单个物体的属性,如物体纹理、材料、照明参数等。为了与位于对等主机上的对等协作设计工具通信,设计并实现了一种特殊的协议(SMI)。会话控制层和组通信层构成了系统的协同支持平台。会话控制层负责协作工作会话所需的任务,如服务复用、数据一致性控制、成员接纳等。组通信层提供点对点或点对多点通信。实验系统目前在Silicon Graphics硬件平台上实现,内部网络为100mb /s。Open Inventor已用于3D设计工具。数据格式完全兼容VRML。
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