Immersive Search: Using Virtual Reality to Examine How a Third Dimension Impacts the Searching Process

Austin R. Ward, Robert G. Capra
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引用次数: 9

Abstract

In this paper, we present results from an exploratory study to investigate users' behaviors and preferences for three different styles of search results presentation in a virtual reality (VR) head-mounted display (HMD). Prior work in 2D displays has suggested possible benefits of presenting information in ways that exploit users' spatial cognition abilities. We designed a VR system that displays search results in three different spatial arrangements: a list of 8 results, a 4x5 grid, and a 2x10 arc. These spatial display conditions were designed to differ in terms of the number of results displayed per page (8 vs 20) and the amount of head movement required to scan the results (list < grid < arc). Thirty-six participants completed 6 search trials in each display condition (18 total). For each trial, the participant was presented with a display of search results and asked to find a given target result or to indicate that the target was not present. We collected data about users' behaviors with and perceptions about the three display conditions using interaction data, questionnaires, and interviews. We explore the effects of display condition and target presence on behavioral measures (e.g., completion time, head movement, paging events, accuracy) and on users' perceptions (e.g., workload, ease of use, comfort, confidence, difficulty, and lostness). Our results suggest that there was no difference in accuracy among the display conditions, but that users completed tasks more quickly using the arc. However, users also expressed lower preferences for the arc, instead preferring the list and grid displays. Our findings extend prior research on visual search into to the area of 3-dimensional result displays for interactive information retrieval in VR HMD environments.
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沉浸式搜索:使用虚拟现实来检查第三维度如何影响搜索过程
在本文中,我们介绍了一项探索性研究的结果,该研究调查了用户在虚拟现实(VR)头戴式显示器(HMD)中对三种不同风格的搜索结果显示的行为和偏好。先前在二维显示器上的工作表明,以利用用户空间认知能力的方式呈现信息可能会带来好处。我们设计了一个VR系统,它以三种不同的空间排列方式显示搜索结果:8个结果列表,4x5网格和2x10弧线。这些空间显示条件被设计成在每页显示的结果数量(8 vs 20)和扫描结果所需的头部移动量(列表<网格<圆弧)方面有所不同。36名参与者在每种显示条件下完成6次搜索试验(共18次)。在每次试验中,参与者都会看到搜索结果的显示,并被要求找到一个给定的目标结果,或者指出目标不存在。我们使用交互数据、问卷调查和访谈收集了有关用户对三种显示条件的行为和看法的数据。我们探讨了显示条件和目标存在对行为测量(例如,完成时间,头部运动,分页事件,准确性)和用户感知(例如,工作量,易用性,舒适性,信心,难度和迷失)的影响。我们的研究结果表明,在不同的显示条件下,准确度没有差异,但使用弧线的用户完成任务的速度更快。然而,用户对圆弧的偏好也较低,他们更喜欢列表和网格显示。我们的研究结果将先前的视觉搜索研究扩展到VR HMD环境中交互式信息检索的三维结果显示领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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