Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design

James A. Walsh, James Baumeister, B. Thomas
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引用次数: 1

Abstract

Despite the technological advances in building design, visualizing 3D building layouts can be especially difficult for novice and expert users alike, who must take into account design constraints including line-of-sight and visibility. Using CADwalk, a commercial building design tool that utilizes floor-facing projectors to show 1:1 scale building plans, this work presents and evaluates two floor-based visual cues for assisting with evaluating line-of-sight and visibility. Additionally, we examine the impact of using virtual cameras looking from the inside-out (from user’s location to objects of interest) and outside-in (looking from an object of interest’s location back towards the user). Results show that floor-based cues led to participants more correctly rating visibility, despite taking longer to complete the task. This is an effective tradeoff, given the final outcome (the building design) where accuracy is paramount.
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空间增强现实可视性和视线线索的建筑设计
尽管建筑设计的技术进步,可视化3D建筑布局对于新手和专家用户来说尤其困难,他们必须考虑到设计限制,包括视线和可见性。CADwalk是一种商业建筑设计工具,利用面向地板的投影仪显示1:1比例的建筑平面图,该工作展示并评估了两种基于地板的视觉线索,以帮助评估视线和能见度。此外,我们还研究了使用虚拟摄像机从内到外(从用户的位置到感兴趣的对象)和从外到内(从感兴趣的对象的位置看回用户)的影响。结果显示,尽管需要更长的时间来完成任务,但基于地板的线索能让参与者更准确地评价能见度。这是一个有效的权衡,考虑到最终的结果(建筑设计),准确性是最重要的。
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