L-infinite Coding of 3D Representations of Human Affect

Ruxandra-Marina Florea, Leon Denis, J. Lievens, P. Schelkens, A. Munteanu
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引用次数: 1

Abstract

Off-line scanning, coding, transmission and remote animation of the human affect represents a possible processing pipeline for providing 3D immersion in virtual worlds. In this paper we target applications that make use of compact and scalable 3D representations of human affect and require close control over the local error introduced by lossy coding of the mesh geometry. To satisfy this requirement, we propose a novel L-infinite wavelet-based semi-regular mesh coding system. The system lies in contrast with classical mesh coding approaches which make use of the L-2 distortion metric. Specifically, in contrast to an L-2 driven implementation, the proposed system provides a bound on the local error on each vertex resulting from scalar embedded quantization of the wavelet coefficients. The experiments show that the proposed system provides scalability in L-infinite sense and that it outperforms the state-of-the art in L-infinite mesh coding.
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人类情感三维表征的l -无限编码
人类情感的离线扫描、编码、传输和远程动画代表了在虚拟世界中提供3D沉浸感的可能处理管道。在本文中,我们的目标应用是利用紧凑和可扩展的人类情感的3D表示,并需要对网格几何的有损编码引入的局部误差进行严密控制。为了满足这一要求,我们提出了一种新颖的基于l无限小波的半正则网格编码系统。该系统与传统的利用L-2失真度量的网格编码方法形成了对比。具体来说,与L-2驱动的实现相比,所提出的系统提供了每个顶点上由小波系数的标量嵌入量化产生的局部误差的界限。实验表明,该系统具有l -无限意义上的可扩展性,并且在l -无限网格编码方面优于目前的技术水平。
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