A Study of Good and Evil Using 1 DOF Sticks

E. Ishikawa, K. Terada
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Abstract

Assuming that a mind is a source of variety in behavior is important in a non-zero-sum situation in which cooperators and competitors (free riders) are mixed. In such a context, one should rapidly differentiate between competitors and cooperators and avoid useless battles against competitors. Once an actor's mind (intentions) and current situation have been identified, the strategy of assuming a mind enables one to infer the actor's future behavior even if the situation is different. In the present study, we conducted an experiment to assess whether humans predict the future behavior of an agent (a 1 degree of freedom (DOF) stick) in a different situation by attributing malice or benevolence. We developed a stick-mediated interactive hole that provides minimum modal interaction in a non-zero-sum game situation. Participants were asked to insert as many sticks as they could into the hole within two minutes. The motor behind the hole produced cooperative or obstructive actions. The results show that participants who performed the task with a cooperative hole attributed benevolence and predicted future cooperative behavior in a different task and that participants who performed the task with an obstructive hole attributed malice but did not predict future obstructive behavior.
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用1自由度棒研究善恶
在合作者和竞争者(搭便车者)混合的非零和情况下,假设思维是行为多样性的来源是很重要的。在这种情况下,人们应该迅速区分竞争对手和合作者,避免与竞争对手进行无谓的斗争。一旦确定了行为人的思想(意图)和当前情况,假设思想的策略使人们能够推断出行为人未来的行为,即使情况不同。在本研究中,我们进行了一项实验,以评估人类是否通过归因恶意或仁慈来预测不同情况下代理人(1自由度(DOF)棒)的未来行为。我们开发了一个以棍子为媒介的交互洞,在非零和游戏情境中提供最小的模态交互。参与者被要求在两分钟内将尽可能多的木棍插入洞中。孔后的马达产生配合或阻碍作用。结果表明,在不同的任务中,具有合作孔的参与者将仁慈归因于仁慈,并预测了未来的合作行为;而在具有阻碍孔的任务中,参与者将恶意归因于仁慈,但不预测未来的阻碍行为。
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