{"title":"Overlapped Block Motion Compensation Using Modified Sigmoid Window","authors":"D. Fernandes, Ce Zhu","doi":"10.1109/IIH-MSP.2007.236","DOIUrl":null,"url":null,"abstract":"In this paper, we present a new method to perform overlapped block motion compensation (OBMC) using the modified Sigmoid window (MSW). The proposed MSW-OBMC method uses a variable weighting function to generate a window in order to maximally reduce the blocky artifacts on the edges of the block under consideration. It can be applied in any block partitioned motion compensation scheme. Benchmarked with other relevant methods, the proposed method shows better performance in reducing prediction error energy or blocky artifacts.","PeriodicalId":385132,"journal":{"name":"Third International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Third International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIH-MSP.2007.236","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, we present a new method to perform overlapped block motion compensation (OBMC) using the modified Sigmoid window (MSW). The proposed MSW-OBMC method uses a variable weighting function to generate a window in order to maximally reduce the blocky artifacts on the edges of the block under consideration. It can be applied in any block partitioned motion compensation scheme. Benchmarked with other relevant methods, the proposed method shows better performance in reducing prediction error energy or blocky artifacts.