On the usefulness of object shape coding with MPEG-4

A. Prati, R. Cucchiara
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引用次数: 1

Abstract

This paper reports the results of an in-depth analysis of the degree of usefulness of object shape coding in video compression. In particular, MPEG-4 is used as reference standard. The influence of different coding parameters on the performance is deeply examined and discussions on the results are provided. Object shape coding is compared with classical (MPEG-2) frame-based coding both at an objective level (by comparing PSNR/quality and bitrate/filesize) and at a subjective level (asking to a set of users to express their opinion on overall quality, cognitive effectiveness, and willingness to pay). In conclusion, this paper aims at answering to the question whether it is convenient to use object shape coding instead of frame-based coding or not.
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论用MPEG-4进行对象形状编码的有效性
本文报告了对视频压缩中物体形状编码的有用程度进行深入分析的结果。特别是MPEG-4作为参考标准。深入研究了不同编码参数对性能的影响,并对结果进行了讨论。对象形状编码与经典的(MPEG-2)基于帧的编码在客观层面(通过比较PSNR/质量和比特率/文件大小)和主观层面(要求一组用户表达他们对整体质量、认知有效性和支付意愿的意见)进行了比较。综上所述,本文旨在回答用对象形状编码代替基于帧的编码是否方便的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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