Immersion or Disruption?: Readers’ Evaluation of and Requirements for (3D-)audio as a Tool to Support Immersion in Digital Reading Practices.

Iris Jennes, Elias Blanckaert, Wendy Van den Broeck
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Abstract

In this paper, we aim to contribute to the understanding of how readers experience immersion in digital reading experiences, more specifically with digital reading supported by (3D-)audio tracks. We formulate user and content requirements for implementing (3D-)audio soundtracks for readers in a digital reading application. The main research question addressed in this paper is: (how) can audio aid the immersion of readers in digital fiction stories? To answer this question, three online focus group discussions were organised in Belgium and Germany. As part of the set-up of the Horizon Europe project Möbius, 18 participants tested different 3D-audio tracks while reading via the Thorium Reader application. The results first address how participants define immersion, and how the role of audio in immersion can become paradoxical. Then, the paper presents a detailed evaluation of the factors en- or disabling immersion for the specific 3D-audio tracks, and how these insights can be implemented in reading apps via user and content requirements.
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沉浸式还是颠覆式?读者对(3D)音频作为一种支持沉浸式数字阅读实践的工具的评价和需求。
在本文中,我们旨在帮助理解读者如何体验沉浸在数字阅读体验中,更具体地说,是通过(3D-)音轨支持的数字阅读。我们制定了在数字阅读应用程序中为读者实现(3D)音轨的用户和内容要求。本文的主要研究问题是:音频如何帮助读者沉浸在数字小说故事中?为了回答这个问题,我们在比利时和德国组织了三个在线焦点小组讨论。作为地平线欧洲项目Möbius的一部分,18名参与者在通过钍阅读器应用程序阅读时测试了不同的3d音轨。研究结果首先阐述了参与者如何定义沉浸感,以及音频在沉浸感中的作用如何变得矛盾。然后,本文详细评估了影响或阻碍特定3d音轨沉浸感的因素,以及如何通过用户和内容需求在阅读应用中实现这些见解。
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