Analysis using spectral clustering to predict Internet gaming behaviours

M. Rupert, Nazir S. Hawi
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引用次数: 1

Abstract

As computers are becoming more powerful and with the availability of sophisticated data visualization software, the capability to extract knowledge from data for the benefit of individuals and society is imperative. Contemporary research barely started to reap the power of data science techniques to process and analyze data, and communicate results. Actually, research studies from various disciplines have been relying heavily on traditional statistical methods such as correlations and regressions. In this study, we propose a novel approach using clustering analysis to tackle the problem of the impact of Internet gaming. The special interest in Internet gaming is intensifying as it is spreading widely among students and as it is believed to have detrimental effects on their academic performance and sleep habits. We aim to identify patterns related to Internet gamers by using spectral clustering to determine the structure among Internet gaming, academic achievement, and sleep habits. Results show three distinctive clusters and a strong associations between Internet gaming disorder on one hand, and decline in both sleep hours and academic performance on the other hand.
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利用谱聚类分析预测网络游戏行为
随着计算机变得越来越强大,以及复杂的数据可视化软件的出现,从数据中提取知识以造福个人和社会的能力势在必行。当代研究几乎没有开始收获数据科学技术的力量来处理和分析数据,并传达结果。实际上,各个学科的研究一直严重依赖传统的统计方法,如相关性和回归。在这项研究中,我们提出了一种新的方法,使用聚类分析来解决网络游戏的影响问题。由于网络游戏在学生中广泛传播,而且据信对他们的学习成绩和睡眠习惯有不利影响,因此对网络游戏的特殊兴趣正在加剧。我们的目标是通过光谱聚类来确定网络游戏、学业成就和睡眠习惯之间的结构,从而识别与网络游戏玩家相关的模式。研究结果显示,网络游戏障碍与睡眠时间和学习成绩下降之间存在三种不同的集群和强烈的联系。
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