Easiest-to-reach neighbor search

Jie Shao, L. Kulik, E. Tanin
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引用次数: 6

Abstract

Studies in cognitive science have shown that people have different optimization goals in mind for route selection: beyond shortest travel distance (or time), criteria such as smallest number of turns or straightest path are often considered. A common query that a traveller in a foreign city may ask is "where is a facility of type X". When multiple facilities of the same type are available in the nearby area, usually not the nearest neighbor but the one which is easiest to find is preferred for giving instructions by locals, especially in an unfamiliar and complex urban environment. This paper studies a novel type of neighboring object selection problem, taking cognitive complexity of navigation into account. The main difficulty arises from incorporating spatial chunking and landmark information into neighbor comparisons. We propose an algorithm based on network expansion, which uses incremental processing of graph transformation that models instruction complexity. Our approach can efficiently find the easiest-to-reach neighbor with the guaranteed smallest navigation cost. Through experimental evaluation on real road networks, the performance of the proposed algorithm is demonstrated under various settings. Our comparison results reveal that on average the travel distance of the easiest-to-reach neighbor is only 19.3% longer than that of the nearest neighbor, whereas the navigation cost can achieve a 64.8% reduction.
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最容易到达的邻居搜索
认知科学的研究表明,人们在选择路线时有不同的优化目标:除了最短的旅行距离(或时间)之外,通常会考虑最小的转弯数或最直的路径等标准。一个在国外城市的旅行者可能会问的一个常见问题是“X类型的设施在哪里”。当附近地区有多个相同类型的设施时,当地人通常会选择最容易找到的而不是最近的,特别是在不熟悉和复杂的城市环境中。本文考虑了导航的认知复杂性,研究了一类新的相邻目标选择问题。主要的困难在于将空间分块和地标信息整合到相邻比较中。我们提出了一种基于网络扩展的算法,该算法使用图变换的增量处理来建模指令复杂度。该方法能在保证最小导航成本的情况下,有效地找到最容易到达的邻居。通过对真实道路网络的实验评估,验证了该算法在不同设置下的性能。我们的比较结果表明,最易到达的邻居的平均旅行距离仅比最近邻居的旅行距离长19.3%,而导航成本却可以降低64.8%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Pai Geolocation Time Geography Stationarity Cognitive Mapping
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