Computer gernerated animation of faces

F. Parke
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引用次数: 143

Abstract

This paper describes the representation, animation and data collection techniques that have been used to produce "realistic" computer generated half-tone animated sequences of a human face changing expression. It was determined that approximating the surface of a face with a polygonal skin containing approximately 250 polygons defined by about 400 vertices is sufficient to achieve a realistic face. Animation was accomplished using a cosine interpolation scheme to fill in the intermediate frames between expressions. This approach is good enough to produce realistic facial motion. The three-dimensional data used to describe the expressions of the face was obtained photogrammetrically using pairs of photographs.
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电脑生成的人脸动画
本文描述了用于制作“逼真的”计算机生成的人脸变化表情的半色调动画序列的表示,动画和数据收集技术。结果表明,用包含约250个多边形(由约400个顶点定义)的多边形蒙皮近似人脸表面足以实现逼真的人脸。动画使用余弦插值方案来填充表达式之间的中间帧。这种方法足以产生逼真的面部运动。用于描述面部表情的三维数据是用成对的照片摄影测量法获得的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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BE VISION, a package of IBM 7090 FORTRAN programs to draw orthographic views of combinations of plane and quadric surfaces View interpolation for image synthesis Real-time display of computer generated half-tone perspective pictures Computer rendering of stochastic models Models of light reflection for computer synthesized pictures
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