Colour Adjustment and Specular Removal for Non-uniform Shape from Shading

Xiaozheng Zhang, Yongsheng Gao, T. Caelli
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引用次数: 7

Abstract

Surface colour changes and specular reflections are two major problems in 3D modelling using shape-from-shading (SFS). This paper proposes to pre-process the input image for a typical SFS algorithm, so that the resultant image has no colour changes and specular reflection. First, a chromaticity-based specular reflection removal algorithm is applied to achieve a pure diffuse (Lambertian) reflected image. Then, a novel chromaticity-based colour adjustment approach is proposed to generate an image without surface colour changes. The standard SFS algorithms can then be applied successfully onto the processed images to produce plausible 3D models. In experiments, the proposed approach was tested on standard SFS datasets with complex surface colours. The experimental results show it’s promising to facilitate SFS algorithms to handle SFS problems with more complex surface properties and illumination conditions.
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颜色调整和从阴影中去除非均匀形状的高光
表面颜色变化和镜面反射是使用形状-阴影(SFS)进行三维建模的两个主要问题。本文提出了一种典型的SFS算法对输入图像进行预处理,使得到的图像没有颜色变化和镜面反射。首先,应用基于色度的镜面反射去除算法获得纯漫反射(朗伯)反射图像。然后,提出了一种新的基于色度的颜色调整方法来生成表面颜色不变化的图像。然后,标准的SFS算法可以成功地应用于处理后的图像,以产生可信的3D模型。在实验中,该方法在具有复杂表面颜色的标准SFS数据集上进行了测试。实验结果表明,该方法有望促进SFS算法处理具有更复杂表面性质和光照条件的SFS问题。
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