Multi-camera system for placing the viewer between the players of a live sports match: Blind Review

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Abstract

We demonstrate a new capture system that allows generation of virtual views corresponding with a virtual camera that is placed between the players on a sports field. Our depth estimation and segmentation pipeline can reduce 2K resolution views from 16 cameras to patches in a single 4K resolution texture atlas. We have created a real time, WebGL 2 based, playback application that renders an arbitrary view from the 4K atlas. The application allows a user to change viewpoint in real time. Additionally, to interpret the scene, a user can also remove objects such as a player or the ball. At the conference we will demonstrate both the automatic multi-camera conversion pipeline and the real-time rendering/object removal on a smartphone.
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多摄像机系统,放置观众之间的球员之间的实况体育比赛:盲目审查
我们展示了一种新的捕获系统,该系统允许生成与运动场上球员之间放置的虚拟摄像机相对应的虚拟视图。我们的深度估计和分割管道可以将16台摄像机的2K分辨率视图减少到单个4K分辨率纹理图集中的补丁。我们已经创建了一个实时的、基于WebGL 2的回放应用程序,它可以从4K地图集中渲染任意视图。该应用程序允许用户实时更改视点。此外,为了解释场景,用户还可以移除球员或球等物体。在会议上,我们将展示自动多摄像头转换管道和智能手机上的实时渲染/对象移除。
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