Sparse Representation-Based Face Object Generative via Deep Adversarial Network

Ye Yuan, Yong Zhang, Shaofan Wang, Baocai Yin
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引用次数: 1

Abstract

How to generate well quality faces objects of automated processes has always been the focus on researchers. Recently, due to the deep generative networks have achieved impressive successes in data generative fields, researchers have tried to introduce deep learning into the 3d objects generate field, such as text2scene, slice-based object generate. However, the generative ability in 3D object is limited by the size of the feature space, because of computational space limitations on hardware. In this paper, we address the problem by reducing amount of calculated on process of learning, and thus generative newly different objects. The problem is intractable, since first the limiting of compute space is so hard that object can't be process in deep network due to the process need to compute many matrix multiplications. To resolve the problem, we propose a sparse representation-based method of generating well-quality faces object. Our method consists of two parts: sparse reconstruction and object generative. First, we verified the possibility of using sparse representations of 3D data by reconstructing 3D object. Second, we design a network architecture of deep adversarial network of generating new sparse representation and combined with the previous reconstruction method of generating new face object. Experiments show that our method has the ability to generate very different and well quality faces objects that contain tens of thousands of points and meshes. Our findings show that sparse representation can be used in 3D object reconstruction and generate via deep generative adversarial model.
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基于深度对抗网络的稀疏表示人脸对象生成
如何生成高质量的自动化过程人脸对象一直是研究人员关注的焦点。近年来,由于深度生成网络在数据生成领域取得了令人瞩目的成功,研究人员尝试将深度学习引入到3d对象生成领域,如text2scene、基于切片的对象生成等。然而,由于硬件计算空间的限制,三维对象的生成能力受到特征空间大小的限制。在本文中,我们通过减少学习过程的计算量来解决这个问题,从而生成新的不同的对象。由于计算空间的限制,在深度网络中由于需要计算大量的矩阵乘法而无法对对象进行处理,这是一个棘手的问题。为了解决这个问题,我们提出了一种基于稀疏表示的生成高质量人脸对象的方法。我们的方法包括两个部分:稀疏重建和目标生成。首先,我们通过重建三维物体验证了使用三维数据稀疏表示的可能性。其次,我们设计了一种生成新的稀疏表示的深度对抗网络网络架构,并结合之前生成新的人脸对象的重构方法。实验表明,我们的方法能够生成包含数万个点和网格的非常不同且质量良好的人脸。我们的研究结果表明,稀疏表示可以用于三维物体重建,并通过深度生成对抗模型生成。
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