Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game

Alexandr Grichshenko, Luiz Jonatã Pires de Araújo, Susanna Gimaeva, J. A. Brown
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引用次数: 2

Abstract

Tabu Search (TS) metaheuristic improves simple local search algorithms (e.g. steepest ascend hill-climbing) by enabling the algorithm to escape local optima points. It has shown to be useful for addressing several combinatorial optimization problems. This paper investigates the performance of TS and considers the effects of the size of the Tabu list and the size of the neighbourhood for a procedural content generation, specifically the generation of maps for a popular tabletop game called Terra Mystica. The results validate the feasibility of the proposed method and how it can be used to generate maps that improve existing maps for the game.
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基于禁忌搜索算法的桌面游戏《神秘之地》地图生成
禁忌搜索(TS)元启发式改进了简单的局部搜索算法(如最陡爬坡),使算法能够逃避局部最优点。它已被证明对解决几个组合优化问题是有用的。本文研究了TS的性能,并考虑了Tabu列表大小和邻域大小对程序内容生成的影响,特别是流行桌面游戏《Terra Mystica》的地图生成。结果验证了所提出的方法的可行性,以及如何使用它来生成地图,以改进现有的游戏地图。
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