A Scalability and Sensitivity Study of Parallel Geometric Algorithms for Graph Partitioning

Shad Kirmani, Hongyang Sun, P. Raghavan
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Abstract

Graph partitioning arises in many computational simulation workloads, including those that involve finite difference or finite element methods, where partitioning enables efficient parallel processing of the entire simulation. We focus on parallel geometric algorithms for partitioning large graphs whose vertices are associated with coordinates in two or three-dimensional space on multi-core processors. Compared with other types of partitioning algorithms, geometric schemes generally show better scalability on a large number of processors or cores. This paper studies the scalability and sensitivity of two parallel algorithms, namely, recursive coordinate bisection (denoted by pRCB) and geometric mesh partitioning (denoted by pGMP), in terms of their robustness to several key factors that affect the partition quality, including coordinate perturbation, approximate embedding, mesh quality and graph planarity. Our results indicate that the quality of a partition as measured by the size of the edge separator (or cutsize) remains consistently better for pGMP compared to pRCB. On average for our test suite, relative to pRCB, pGMP yields 25% smaller cutsizes on the original embedding, and across all perturbations cutsizes that are smaller by at least 8% and by as much as 50%. Not surprisingly, higher quality cuts are obtained at the expense of longer execution times; on a single core, pGMP has an average execution time that is almost 10 times slower than that of pRCB, but it scales better and catches up at 32-cores to be slower by less than 20%. With the current trends in core counts that continue to increase per chip, these results suggest that pGMP presents an attractive solution if a modest number of cores can be deployed to reduce execution times while providing high quality partitions.
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图划分并行几何算法的可扩展性和灵敏度研究
图分区出现在许多计算模拟工作负载中,包括那些涉及有限差分或有限元方法的工作负载,其中分区能够有效地并行处理整个模拟。我们专注于在多核处理器上划分大型图的并行几何算法,这些图的顶点与二维或三维空间中的坐标相关。与其他类型的分区算法相比,几何方案通常在大量处理器或核心上表现出更好的可伸缩性。本文研究了递归坐标平分(pRCB)和几何网格划分(pGMP)两种并行算法的可扩展性和灵敏度,以及它们对影响划分质量的几个关键因素(包括坐标摄动、近似嵌入、网格质量和图平面性)的鲁棒性。我们的研究结果表明,与pRCB相比,通过边缘分离器的大小(或切割尺寸)测量的分区质量对于pGMP来说始终优于pRCB。在我们的测试套件中,平均而言,相对于pRCB, pGMP在原始包埋上产生25%的小切口,在所有扰动中,小切口至少减少8%,最多减少50%。毫不奇怪,更高质量的切割是以更长的执行时间为代价的;在单核上,pGMP的平均执行时间几乎比pRCB慢10倍,但它的可扩展性更好,在32核上的速度比pRCB慢不到20%。鉴于当前每个芯片的内核数持续增加的趋势,这些结果表明,如果可以部署适当数量的内核以减少执行时间,同时提供高质量分区,那么pGMP将是一个有吸引力的解决方案。
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