Perceiving And Acting In Virtual Environments

L. Hettinger
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Abstract

&gore C. Burdra, Ph.D. Virtual Reality is revolutionizing Medicine, from diagnosis to surgery and rehabilitation. Medical VR requires realistic organ modeling, dedicated or generic interfaces, use of programming toolkits, and extensive human factor tests to determine outcome. Several research projects around the word will be presented including early clinical study results. Dr. Grigore Burdea is Associate Professor of Electrical and Computer Engineering at Rutgers. His research interests are in force feedback for virtual reality and its applications in Medicine. He has been Principal or Co-Investigator on projects ranging from hand rehabilitation in VR to training in palpation of virtual malignancies. He authored the books “Virtual Reality Technology,” and “Force and Touch Feedback for Virtual Reality” (John Wiley & Sons), and co-edited the book “ComputerAided Surgery” (MIT Press). Workshop: Interfaces for Wearable Comwters Authors: Mark Billinghurst and Thad Starner Abstract: “If, as it is said to be not unlikely in the near future, the principle of sight is applied to the telephone as well as that of sound, earth will be truthfully a paradise, and distance will lose its enchantment by being abolished altogether.” Arthur Strand, 1898 The goal of this workshop is to develop and exchange ideas on how virtual reality techniques can be used to develop intuitive interfaces for wearable computers, particularly collaborative interfaces. It will also aim to uncover promising areas for future wearable interface research and provide a forum for participants to evaluate current interfaces. Pre-workshop Activities: A pre-conference electronic mailing list will bc created that will enable participants to begin discussion prior to the workshop. This will enable the development of several common themes that will be explored at the workshop. Attendees will also be encouraged to develop demonstrations of their wearable computers to show at the workshop. Mark Billinghurst is a final year doctoral student at the Human Interface Technology Laboratory (HIT Lab), the University of Washington where he co-manages their wearable computing effort. He organized the VRAIS 1996 and VRST 1996 tutorials on Multimodal Interfaces. Past projects he has been involved in include voice and gestural interfaces, evaluation of VR interaction techniques, intelligent virtual interfaces, and collaborative augmented reality environments. His current work involves using VR techniques to develop interfaces for wearable computers. Thad Stamer is a doctoral student at the MIT Media Laboratory where he co-founded the wearablc computing project. He helped organize the 1996 Boeing Wearable Computing workshop, the CHI Wearable Computers Workshop and the recent successful IEEE International Symposium on Wearable Computing.
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在虚拟环境中感知和行动
虚拟现实正在彻底改变医学,从诊断到手术和康复。医疗VR需要真实的器官建模、专用或通用接口、编程工具包的使用以及广泛的人为因素测试来确定结果。将介绍世界各地的几个研究项目,包括早期临床研究结果。Grigore Burdea博士是罗格斯大学电子与计算机工程副教授。主要研究方向为虚拟现实的力反馈及其在医学中的应用。他曾担任过从VR手部康复到虚拟恶性肿瘤触诊培训等项目的首席或联合研究员。他撰写了《虚拟现实技术》和《虚拟现实的力和触觉反馈》(John Wiley & Sons出版社),并参与编辑了《计算机辅助手术》(MIT出版社)一书。摘要:“如果——据说在不久的将来——视觉原理应用于电话和声音原理,地球将真正成为天堂,距离将被完全废除,失去其魅力。”Arthur Strand, 1898本次研讨会的目的是发展和交流关于如何使用虚拟现实技术来开发可穿戴计算机的直观界面,特别是协作界面的想法。它还将致力于发现未来可穿戴界面研究的有前途的领域,并为参与者提供一个评估当前界面的论坛。研讨会前活动:bc将创建一个会前电子邮件列表,使与会者能够在研讨会前开始讨论。这将有助于制定讲习班将探讨的几个共同主题。与会者还将被鼓励在研讨会上展示他们的可穿戴电脑。马克·比林赫斯特(Mark Billinghurst)是华盛顿大学人机界面技术实验室(HIT Lab)的最后一年博士生,他在那里共同管理可穿戴计算项目。他组织了关于多模式接口的VRAIS 1996和VRST 1996教程。他过去参与的项目包括语音和手势接口、虚拟现实交互技术评估、智能虚拟接口和协作增强现实环境。他目前的工作包括使用VR技术为可穿戴电脑开发界面。萨德·斯塔默(Thad Stamer)是麻省理工学院媒体实验室的一名博士生,他在那里共同创立了可穿戴计算项目。他帮助组织了1996年波音可穿戴计算研讨会,CHI可穿戴计算机研讨会和最近成功的IEEE可穿戴计算国际研讨会。
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