Illumination networks: fast realistic rendering with general reflectance functions

Chris Buchalew, D. Fussell
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引用次数: 72

Abstract

We present a technique for modeling global illumination which allows a wide variety of reflectance functions. Scene coherence is exploited in a preprocessing step in which the geometry is analyzed using iterative techniques. Memory is traded for speed, in anticipation of the high memory capacities of workstations of the future. The algorithm operates well over a wide range of time and image quality constraints: realistic results may be produced very quickly while very accurate results require more time and space. The method can be extended for animation and parallelization.
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照明网络:快速逼真的渲染与一般的反射功能
我们提出了一种建模全局照明的技术,它允许各种各样的反射函数。场景一致性在预处理步骤中被利用,其中几何图形使用迭代技术进行分析。内存被用来换取速度,这是对未来工作站高内存容量的预期。该算法在广泛的时间和图像质量限制下运行良好:可以非常快速地产生逼真的结果,而非常准确的结果需要更多的时间和空间。该方法可以扩展到动画和并行化。
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