Integrating Service Design and Gamification: A Systematic Literature Mapping

Gabriel Guebarra Conejo, Marcos Vinnicius Martins, M. Hounsell, Isabela Gasparini
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引用次数: 1

Abstract

This work aims to map the scenario on how gamification and service design are being addressed together. Literature shows that both methodologies have advantages that can be used to improve solutions and products to support services. Through a systematic literature mapping, 406 papers were found from a search in 5 academic search engines. Among the 8 selected papers that passed a filtering step, 7 of them proposed some sort of methodology but only 6 of them mixed the approaches and only 4 papers applied these methodologies. None of the papers addressed the complete service design or gamification processes. The results indicate that a combination of both methodologies has not been fully explored in the literature.
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整合服务设计与游戏化:系统的文献映射
这项工作旨在描绘游戏化和服务设计如何一起解决的场景。文献表明,这两种方法都具有可用于改进解决方案和产品以支持服务的优点。通过系统的文献映射,在5个学术搜索引擎中检索到406篇论文。在通过筛选的8篇论文中,有7篇论文提出了某种方法,但只有6篇论文混合了这些方法,只有4篇论文应用了这些方法。没有一篇论文涉及完整的服务设计或游戏化过程。结果表明,这两种方法的结合在文献中尚未得到充分的探讨。
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