Emotional Keyboard: To Provide Adaptive Functionalities Based on the Current User Emotion and the Context

IxD&A Pub Date : 2022-11-15 DOI:10.55612/s-5002-054-007
Wasura D. Wattearachchi, K. Hewagamage, E. Hettiarachchi
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Abstract

Improving the User Experience (UX) of mobile devices is of vital importance due to the advent of emerging technologies and the prevalence of using mobile devices. This research aims to develop a model for a mobile device that can suggest adaptive functionalities, based on the current user emotion and the context by changing the user’s negative emotions (sadness and anger) into positive ones. As a proof of concept, a keyboard named “Emotional Keyboard” was developed through five prototypes iteratively using Evolutionary Prototyping. Action Research was adopted as the methodology along with User-Centered Design (UCD) which further included two user surveys. The first three prototypes were implemented to decide the most optimal perception from facial expressions and text analytics. Subsequent prototypes provided affective functions to the user such as listening to music, playing a game, chat with friends, based on the detected negative emotion and the context. The evaluation of each of the prototypes was performed iteratively with user participation. The final (fifth) prototype evaluation was done in two phases, an individual analysis (to measure the performance of each user separately), and an overall analysis (a general analysis that averaged all the results from individual analysis and measured the performance of the overall model). Results of both analyses showed that eventually the Emotional Keyboard was able to predict the adaptive functions correctly to the user and it did not terminate its learning process where the users’ feedback was continuously used to improve its performance. In conclusion, an “Adaptive System with User Control” was developed thus improving the acceptability and usability of a mobile device which aligns with the research aim.
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情感键盘:提供基于当前用户情感和上下文的自适应功能
由于新兴技术的出现和使用移动设备的普及,改善移动设备的用户体验(UX)至关重要。本研究旨在开发一种移动设备模型,该模型可以根据当前用户的情绪和环境,通过将用户的负面情绪(悲伤和愤怒)转变为积极的情绪,来建议适应性功能。作为概念证明,一个名为“情感键盘”的键盘是通过使用进化原型法迭代开发的五个原型。行动研究和以用户为中心的设计(UCD)被采用为方法论,后者进一步包括两次用户调查。前三个原型的实现是为了从面部表情和文本分析中确定最优的感知。随后的原型为用户提供了情感功能,如听音乐,玩游戏,与朋友聊天,基于检测到的负面情绪和环境。每个原型的评估都是在用户参与的情况下迭代执行的。最后(第五次)原型评估分两个阶段进行,一个是个体分析(分别测量每个用户的性能),另一个是整体分析(将个体分析的所有结果取平均值并测量整体模型的性能的一般分析)。两种分析的结果都表明,情感键盘最终能够正确地预测用户的自适应功能,并且它没有终止其学习过程,其中用户的反馈被不断地用于改进其性能。总之,开发了一个“用户控制的自适应系统”,从而提高了与研究目标一致的移动设备的可接受性和可用性。
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