T.F.O.: tangible flying objects

R. Mustafin, J. Wehner, Wolfgang Sattler, Kristian Gohlke
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引用次数: 5

Abstract

We present the prototype of an augmented game that uses an enhanced Frisbee-Disc as an interaction device to explore the capability of flying tangible user interfaces for increasing the attractiveness of physical games. While playing with the disc, a dynamic audio stream is generated, which serves as an additional semantic layer that can be leveraged to develop novel game concepts for simple catch-and-throw games. Initial observations of users interacting with our prototype indicate that minor auditory augmentations to seemingly old-fashioned physical exertion games can have a potential to enhance the playing experience and support a more persistent engagement in physical activity.
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有形的飞行物
我们展示了一个增强游戏的原型,它使用一个增强的飞盘作为交互设备来探索飞行有形用户界面的能力,以增加物理游戏的吸引力。在玩光盘时,会生成一个动态音频流,这是一个额外的语义层,可以用来为简单的接球投掷游戏开发新颖的游戏概念。对用户与我们的原型互动的初步观察表明,对看似老式的体力游戏进行轻微的听觉增强可能会增强游戏体验,并支持更持久的体力活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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