An Agent-Based Model of Crowd Evacuation Integrating Agent Perception and Proximity Pressure

Muzna Zafar, K. Zia, Arshad Muhammad, A. Ferscha
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引用次数: 7

Abstract

Many crowd evacuation models have been developed in isolation with respect to the aspects of interest. In this paper, we propose an agent-based model of crowd evacuation, pertaining to symmetric utilization of resources in terms of exit usage and evacuation time. The model is based on a game-theoretic decision support, resolving the consequences of proximity pressure on agents of two types; emotional and rational. This model is combined with the model of routing decision, in the presence of two possible information dispersion modalities; without and with inter-agent information sharing; to update agents' perception map. An agent-based simulation using a hypothetical space is performed to evaluate the performance of the model. The simulation results reveal that panic is minimal when agents adopt nearest exit strategy, a mechanized strategy with no human aspects and interactions. However, it takes more time and results in uneven distribution of agents across the exits. In spite of utilizing human aspects, the strategies involving information sharing between agents results in even distribution of agents across the exits with acceptable population panic.
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基于智能体感知和邻近压力的人群疏散模型
许多人群疏散模型都是孤立地针对感兴趣的方面开发的。在本文中,我们提出了一个基于智能体的人群疏散模型,该模型涉及在出口使用和疏散时间方面资源的对称利用。该模型基于博弈论的决策支持,解决了邻近压力对两类代理的影响;感性和理性。该模型与路由决策模型相结合,存在两种可能的信息分散模式;有无agent间信息共享;更新智能体的感知图。使用假设空间进行基于代理的仿真来评估模型的性能。仿真结果表明,当agent采用最近出口策略(一种没有人为因素和交互的机械化策略)时,恐慌最小。然而,这需要花费更多的时间,并且导致代理在各个出口的分布不均匀。尽管利用了人的方面,但涉及agent之间信息共享的策略导致agent在可接受的总体恐慌下均匀分布在各个出口。
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