Using Visual Programming Games to Study Novice Programmers

Christian DeLozier, James Shey
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引用次数: 1

Abstract

Enabling programmers to write correct and efficient parallel code remains an important challenge, and the prevalence of on-chip accelerators exacerbates this challenge. Novice programmers, especially those in disciplines outside of Computer Science and Computer Engineering, need to be able to write code that exploits parallelism and heterogeneity, but the frameworks for writing parallel and heterogeneous programs expect expert knowledge and experience. More effort must be put into understanding how novice programmers solve parallel problems. Unfortunately, novice programmers are difficult to study because they are, by definition, novices. We have designed a visual programming language and game-based framework for studying how novice programmers solve parallel problems. This tool was used to conduct an initial study on 95 undergraduate students with little to no prior programming experience. 71% of all volunteer participants completed the study in 48 minutes on average. This study demonstrated that novice programmers could solve parallel problems, and this framework can be used to conduct more thorough studies of how novice programmers approach parallel code.
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使用视觉编程游戏学习新手程序员
使程序员能够编写正确且高效的并行代码仍然是一个重要的挑战,而片上加速器的流行加剧了这一挑战。新手程序员,特别是那些计算机科学和计算机工程以外的专业人员,需要能够编写利用并行性和异构性的代码,但是编写并行和异构程序的框架需要专业知识和经验。必须花更多的精力去理解新手程序员如何解决并行问题。不幸的是,新手程序员很难学习,因为从定义上讲,他们就是新手。我们设计了一种可视化编程语言和基于游戏的框架,用于研究新手程序员如何解决并行问题。该工具被用于对95名几乎没有编程经验的本科生进行初步研究。71%的志愿者平均在48分钟内完成了这项研究。该研究表明,新手程序员可以解决并行问题,并且该框架可以用于对新手程序员如何处理并行代码进行更彻底的研究。
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