On the empirical limits of billboard rotation

Elodie Fourquet, W. Cowan, Stephen Mann
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引用次数: 4

Abstract

This paper describes an experiment investigating for the first time, the perceptual tolerance of inconsistent projections when rotated billboards are transformed and included in an image among other objects produced by traditional 3D computer graphics. The need for this results has arisen in building a system to assist artists with simultaneous composition in two and three dimensions. Imitating the cartoon-based compositional practices of Renaissance artists we are using billboards as modelling primitives, with the additional freedom of manipulating them in three dimensions rather than two. Three-dimensional manipulation adds the capability of rotating billboards about vertical axes, which introduces geometric distortions exactly like those produced by multiple projections in Renaissance painting. An experiment measured the limits of acceptable distortion by having subjects choose the distorted object from an array of undistorted ones. The results include a concrete limit for acceptable billboard rotations, an identification of object features that create exceptional limits to rotation, and some conclusions about the relationship of canonical views to billboard use.
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论广告牌旋转的经验极限
本文介绍了一项实验,首次研究了当旋转广告牌被转换并包含在传统3D计算机图形生成的图像中时,不一致投影的感知容忍度。在建立一个系统来帮助艺术家同时进行二维和三维构图时,需要这个结果。模仿文艺复兴时期艺术家基于卡通的构图实践,我们使用广告牌作为建模原语,并在三维而不是二维中操作它们的额外自由。三维操作增加了围绕垂直轴旋转广告牌的能力,这引入了几何扭曲,就像文艺复兴时期绘画中由多个投影产生的几何扭曲一样。一项实验通过让受试者从一组未扭曲的物体中选择扭曲的物体来测量可接受扭曲的极限。结果包括可接受的广告牌旋转的具体限制,对产生特殊旋转限制的对象特征的识别,以及关于规范视图与广告牌使用关系的一些结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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