"I know how you performed!": Fostering Engagement in a Gaming Situation Using Memory of Past Interaction

A. Kipp, F. Kummert
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引用次数: 2

Abstract

Studying long-term human-robot interactions in the context of playing games can help answer many questions about how humans perceive robots. This paper presents the results of a study where the robot Flobi [11] plays a game of pairs against a human player and employs a memory with information about past interactions. The study focuses on long-term effects, namely the novelty effect, and how a memory with statistics about past game-plays can be used to cope with that effect. We also investigate how an autonomous interaction compares to a remotely controlled system that plays flawlessly. Results showed that providing information about how players performed throughout the interaction can help to keep them more interested and engaged. Nevertheless, results also showed that this information in combination with perfect playing skills tended to promote a more negative perception of the interaction and of the robot.
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“我知道你的表现!”*利用过去互动的记忆来培养玩家在游戏情境中的粘性
在玩游戏的背景下研究长期的人机交互可以帮助回答许多关于人类如何感知机器人的问题。本文介绍了一项研究的结果,其中机器人Flobi[11]与人类玩家进行配对游戏,并使用包含过去交互信息的记忆。这项研究的重点是长期效应,即新奇效应,以及如何利用过去游戏玩法的统计数据来应对这种效应。我们还研究了如何将自主交互与完美发挥的远程控制系统进行比较。结果显示,提供玩家在整个互动过程中的表现信息有助于让他们对游戏更感兴趣。然而,结果也表明,这些信息与完美的游戏技巧相结合,往往会促进对互动和机器人的更消极的看法。
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