Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch

Dávid Melhárt, Daniele Gravina, Georgios N. Yannakakis
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引用次数: 12

Abstract

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we reframe the way gameplay engagement is defined and we view it, instead, through the eyes of a game’s live audience. We build prediction models for viewers’ engagement based on data collected from the popular battle royale game PlayerUnknown’s Battlegrounds as obtained from the Twitch streaming service. In particular, we collect viewers’ chat logs and in-game telemetry data from several hundred matches of five popular streamers (containing over 100,000 game events) and machine learn the mapping between gameplay and viewer chat frequency during play, using small neural network architectures. Our key findings showcase that engagement models trained solely on 40 gameplay features can reach accuracies of up to 80% on average and 84% at best. Our models are scalable and generalisable as they perform equally well within- and across-streamers, as well as across streamer play styles.
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通过观察者之眼预测即时用户粘性:《绝地求生》在Twitch上的流媒体
是否有可能仅仅基于游戏遥测技术去预测即时的游戏粘性?我们能否通过观察游戏观众的行为方式来揭示引人入胜的游戏时刻?为了在本文中解决这些问题,我们重新定义了玩法粘性的定义方式,而是通过游戏现场用户的视角来看待它。我们根据从Twitch流媒体服务中获得的流行大逃杀游戏《PlayerUnknown’s Battlegrounds》收集的数据,为观众的参与度建立了预测模型。特别是,我们收集了观众的聊天记录和游戏内的遥测数据,这些数据来自五个流行的流媒体(包含超过100,000个游戏事件)的数百场比赛,并使用小型神经网络架构,机器学习游戏玩法和观众聊天频率之间的映射。我们的主要发现表明,仅训练40个玩法特征的用户粘性模型的准确率平均可达80%,最高可达84%。我们的模型具有可扩展性和通用性,因为它们在流媒体内部和跨流媒体以及流媒体游戏风格中表现同样出色。
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