Perceptual Model based Surface Tessellation for VR Foveated Rendering

Zipeng Zheng, Wenjun Cao, Wenjian Zhou, Zhuo Yang, Yinwei Zhan
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Abstract

With the rapid development of VR head mounted display, VR scenes need to be presented at higher resolutions and higher frame rates. Foveated rendering is an important technique to balance computing resource demand and user satisfaction. In this paper, we propose a perceptual model based foveated rendering. By culling the imperceptible region and adaptively adjusting the tessellation levels based on visual sensitivity, we improve the rendering performance in real-time rendering frameworks.
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基于感知模型的VR注视点渲染曲面镶嵌
随着VR头戴式显示器的快速发展,VR场景需要以更高的分辨率和更高的帧率呈现。注视点渲染是平衡计算资源需求和用户满意度的重要技术。本文提出了一种基于感知模型的注视点渲染方法。在实时渲染框架中,通过剔除不可见区域并根据视觉灵敏度自适应调整镶嵌水平,提高了渲染性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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