Digital communities and videogames as educational tools in participatory culture

L. Méndez, P. Lacasa, María García-Pernía
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引用次数: 5

Abstract

This study examines how innovative educational contexts facilitate the development of new literacies in a participatory culture. The study was carried out in a Spanish secondary education school, where students used online conversational environments and video games. The data were collected from a workshop carried out in an English class. It was conducted in two scenarios, inside and outside the classroom. While students were playing, they talked about the game, planned their actions and took decisions together. Moreover, they participated in a virtual conversational space to support the game’s sessions by facilitating reflective gaming among the participants. The results show that social relationships evolved from a social network, in which individual contributions are important, to an online community in which the group was predominant. Participation made it easier for students to approach the discourse and the rules of the game and enhance the new literacy training process.
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数字社区和电子游戏作为参与式文化中的教育工具
本研究探讨了在参与性文化中,创新的教育环境如何促进新识字能力的发展。这项研究是在西班牙的一所中学进行的,学生们使用在线对话环境和视频游戏。这些数据是在英语课上进行的一次研讨会上收集的。它在教室内外两种情况下进行。当学生们在玩游戏的时候,他们谈论游戏,计划他们的行动,一起做决定。此外,他们还参与了一个虚拟对话空间,通过促进参与者之间的反思游戏来支持游戏的会话。结果表明,社会关系从个人贡献重要的社会网络演变为群体主导的在线社区。参与使学生更容易接近话语和游戏规则,并加强了新的识字训练过程。
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