VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design

Cheng Yao Wang, Logan Drumm, Christopher Troup, Yingjie Ding, A. S. Won
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引用次数: 3

Abstract

Distributed teams rely on asynchronous CMC tools to complete collaborative tasks due to the difficulties and costs surrounding scheduling synchronous communications. In this paper, we present VR-Replay, a new communication tool that records and replays avatars with both nonverbal behavior and verbal communication in VR asynchronous collaboration. We describe a study comparing VR-Replay with a desktop-based CVE with audio annotation and a VR immersive CVE with audio annotation. Our results suggest that viewing the replay avatar in VR-Replay improves teamwork, causing people to view their partners as more likable, warm, and friendly. 75% of the users chose VR-Replay as the preferred communication tool in our study.
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VR- replay:在异步3D协同设计中捕捉和重放虚拟形象
由于调度同步通信的困难和成本,分布式团队依赖异步CMC工具来完成协作任务。在本文中,我们提出了一种新的通信工具VR- replay,它可以记录和回放虚拟现实异步协作中具有非语言行为和语言交流的虚拟人物。我们描述了一项比较VR- replay与带有音频注释的基于桌面的CVE和带有音频注释的VR沉浸式CVE的研究。我们的研究结果表明,在VR-Replay中观看重放头像可以改善团队合作,使人们认为他们的伴侣更可爱、更温暖、更友好。在我们的研究中,75%的用户选择VR-Replay作为首选的通信工具。
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